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Using one of the frameworks discussed on BrainAgentFrameworks for the RobotBrain project. Maybe also using Orocos (see BrainOrocos).

-- Under construction --

The FIPAOS trial had agents that generated random emotions messages that were sent to agents that added DECTalker commands to text that was entered via a GUI.

It was a toy. Now we need a new toy. Something that makes progress in achieving our final goal.

The brain software system will grow by accretion. We may plan some parts, but don't count on it. There will be evolution. It will be messy.

Bits that might be implemented.

  1. Simple sensors
    1. simulated
  2. Simple outputs
    1. Blinky lights
    2. Buzzer.
  3. Speechifying 1.Processing
    1. Generate emotions from one or more simple sensors.
    2. Text generation.

Software Technologies to Incorporate

Agents

Details TBD

CORBA

ACE/TAO

Player

Details TBD

XML

Details TBD

GNU/Linux

Details TBD

RTAI

Details TBD

Std-C++ Library

Boost is a powerfull extension.

Hooking agents and control kernel together

Agents take the role of User/Application in the Orocos Control Kernel (CK). In the CK there will be some intelligence. Consider it something like reflexes and autonomic body processes in organic intelligences.

Message Formats

Player's [WWW]Client/Server Protocol and [WWW]Device Interfaces should be used as much as possible. Try to leverage existing [WWW]Player based device drivers. [WWW]Orca does similar re-use.


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